Mortal Kombat: Legacy Kollection: An Almost Perfect Triumph for the Fighting Game Franchise
The Mortal Kombat series still possesses numerous undisclosed elements and the ability to amaze, more than 30 years after its original launch in gaming halls. This latest compilation spanning the series' initial period, which includes four arcade games, multiple console adaptations, and related titles, transcends simply a faithfully reproduced series of classics and not-so-classics — it functions as a rich documentary about the making of the legendary series.
Even as a lifelong devotee of the franchise who has paid close attention its origins and transformation, there was numerous fresh aspects for me to understand and value about the series.
What Makes the Legacy Kollection
Mortal Kombat: Legacy Kollection is, like other vintage game anthologies from developer Digital Eclipse, part documentary, portion interactive museum. The collection includes digitally recreated editions of the pioneering arcade Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, and Mortal Kombat 4, along with home system and portable adaptations of several of these titles. This compilation also features the brand's experiments at spin-off titles, like action-oriented titles Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat: Special Forces — two of the franchise's most criticized releases.
The Legacy Kollection consequently doesn't represent a greatest hits compilation, but an examination of the series' formative period, when developer Midway and brand founders Ed Boon and John Tobias were discovering methods to develop a battle series, digitized from footage of actual people, as they went along. Observing the archival material — that features historical videos, new interviews, and scans of old flyers, illustrated stories, and even interoffice faxes — it's remarkable to see how Mortal Kombat went from simple starts to a worldwide phenomenon. It's genuinely amazing to see a group of young game developers, developing without clear direction or oversight, focus their cultural enthusiasms into establishing an enduring gaming brand.
Educational Component
The educational segment of Mortal Kombat: Legacy Kollection charts the rise of the fighting series and the founders' vocational paths at the currently closed Midway. It further illustrates how the very same individuals reckoned with how to routinely one-up themselves, experiencing considerable pressure to repeat their triumphs. It serves as a compelling period piece composed of VHS tapes and analog photographs and manual drawings, which reveal the self-made character of the series' creation process and how word of mouth helped circulate its mysteries and secrets of MK in its golden era in coin-op establishments. Delivered in easily digestible portions, it's thoroughly enjoyable series of documentary shorts that spans games, comics, films and even the comical physical events. The compilation also contains some unreleased actions and digital fighter representations among its previously unreleased material.
Playable Component
Interspersed along the quintet of documentary episodes' progression are prompts to play the original releases. During specific moments, audience members can jump into a combat game session or a console adaptation to reexperience its mechanics and artistic style, recreated with impressive accuracy on contemporary systems.
I spent the bulk of my time playing the arcade classics, particularly Mortal Kombat, Mortal Kombat 2, and Ultimate Mortal Kombat 3. Numerous titles here stand the test of time, notably with local multiplayer matches. But playing against the aforementioned game's AI-controlled opponents is a reminder of how crude and unjust the programming was in the series' initial installments. CPU-controlled opponents blatantly cheat to win or are conversely remarkably unintelligent. Without having another person to compete with — network gaming is included in the majority of included games, but too light on features — you'll be missing out.
Display Features
The two dozen available combat games in the compilation, a blend of coin-op, home system, and portable titles, are accurately emulated, though I have noticed a couple minor issues — primarily delayed responses and sporadic glitches, particularly in Mortal Kombat 4. Although the titles are primarily displayed authentically, the development team has incorporated various clever quality-of-life features and graphical adjustment settings. For example, players have the option to reveal combatant-unique actions during gameplay and choose to enable infinite time to complete lethal techniques. Additionally available are settings for accessing hidden fighters, without having to perform some esoteric trick to unlock them.
Visually, the games can be played with a variety of visual enhancements and presentation styles. Mortal Kombat: Legacy Kollection provides highly authentic filters that mimic the CRT monitors of arcades or home televisions, or the monochrome green display of a Nintendo handheld. A particularly nice touch is the choice to enable arcade-like bezels encircling the display, with your selected Mortal Kombat title precisely and gently mirroring against the faux black plastic borders. It's remarkably visually appealing.
Additional Features
Players will discover multiple appreciated elements beyond the historical footage and recreated vintage titles, featuring an audio component that allows users to rediscover the soundtracks of different combat titles excluding the sounds of combatants violently defeating each other. Additionally included are combatant descriptions that include bios and multiple story elements shown through the idle displays of gaming hall releases and final sequences.
Lost Media Recovery
Among the most significant features for committed franchise followers is the chance to experience a example of historically missing material in the format of Ultimate Mortal Kombat 3 Wavenet Edition. This particular edition, a somewhat revised iteration of Ultimate Mortal Kombat 3, was an early attempt by Midway at head-to-head network battles in gaming halls. This network version of the game is practically indistinguishable to UMK3, but included the option to compete against internet adversaries and featured various slight error corrections and adjustments. Yet this online edition never gained traction, in part